敵mods効果一覧


Elite Enemies


Teleport Enemy can teleport to a targeted location. Cooldown: 10 seconds. (unchanged)
Gargantuan (revised ‘Extra Health’) 25% more health, visually bigger, 20% less move speed
Commanding (revised ‘Haste Aura’) Nearby allies deal 25% more base damage. Does not affect the Leader itself, and is only cast while in combat.
CC Immune (revised ‘CC Resist’) Can’t be crowd controlled
Diminuitive (revised ‘Extra Fast’) 25% less health, 25% faster, visually smaller
Extremis (revised ‘Extra Damage’) 20% more damage, explosion occurs 1 second after death. Explosion can affect other allies.
Physically Attuned (NEW) 20% physical resist, 20% mental and energy vulnerability
Energy Attuned (NEW) 20% energy resist, 20% mental and physical vulnerability
Mentally Attuned (NEW) 20% mental resist, 20% physical and energy vulnerability
Area Attuned (NEW) 50% resistance to area damage, 20% vulnerability vs non-area powers
Berserker (NEW) When below 50% health, gains attack speed, move speed, and damage
Wealthy (NEW) Enemy drops extras credits when defeated
Contagious (NEW) Enemy drops a hotspot that slows the player and deals minor damage on death.

Invulnerable Shield - Removed
Slow Aura - Removed


Bosses


Teleport Boss can teleport to a targeted location. Cooldown: 10 seconds. (unchanged)
Caltrops (NEW) Boss drops a cloud of caltrops s which slows and deals minor damage to heroes. Area Duration: 3 seconds. Cooldown: 8 seconds.
Power Cosmic Boss creates a single (down from 2) power cosmic area that roams around to random locations. Damage reduced ~20% from previous patch. oxxz Area Duration: 12 seconds (down from 16). Cooldown: 6 seconds (up from 5)
Damage Amplification Field (NEW) Boss creates a single area that amplifies all damage for both friends and foes in the area. Stand in the field to deal 50% increased base damage, but enemies in the area will also have that benefit. Area Duration: 6 seconds. Cooldown: 10 seconds.
Mortality Field (revised Mortal Strike) Boss creates a single area that prevents all healing for both friends and foes in the area. Area Duration: 4 seconds. Cooldown: 12 seconds.
Poison Cloud Boss creates a poison cloud area that weakens the damage output of heroes inside by 25%. Duration: 4 seconds (down from 6) Cooldown: 8 seconds (up from 4)
Fire Wall Boss creates a wall of magical fire areas that slow the path of all projectiles, friend and foe. Duration: 5 seconds. Cooldown: 10 seconds (up from 4)
Mortar Boss calls down a pack of four missiles to strike random locations in the area for damage. Cooldown: 8 seconds (up from 4). Missiles will now use more modern warning indicators that are easier to spot in combat. Radius of missile explosions decreased.
Missile Shield (revised Missile Reflecting) Boss creates a small area that causes projectile attacks from heroes to harmlessly bounce off. This area is now in a fixed position when the boss casts it rather than attached to him, and its radius is reduced ~50%. Duration: 5 seconds (down from permanent). Cooldown: 12 seconds (down from permanent)
Winter’s Grasp (Semi-NEW) Boss creates 3 warning indicators that burst after a short duration, creating an ice cage around any heroes inside that must be damaged and destroyed before the hero can move again. Cooldown: 12 seconds.
Implosion Boss pulls all nearby heroes towards his location. Radius: 500 units (down from 700). Cooldown: 8 seconds (up from 6)
Inferno (NEW) Boss begins to channel a fiery aura around himself, healing health over time and damaging nearby enemies. When this occurs, the boss immediately becomes vulnerable to any crowd control effects, so stun or knock down the boss to stop the power. Channel Duration: 4.5 seconds. Cooldown: 15 seconds.
Lightning Sphere (NEW) Boss creates a singular lightning orb at a targeted location, which deals damage to up to 1 random target every 1 seconds. Duration: 12 seconds. Cooldown: 6 seconds
Marvelous! Boss creates a loot chest on defeat. (Unchanged)
Thunderstorm (NEW) Boss summons a series of warning tells that are followed up by stunning, non-lethal lightning strikes. Stun Duration: 2 seconds. Cooldown: 14 seconds
Damage Shield Totem (NEW) Boss creates a technological device which channels a protective effect onto its creator, reducing incoming damage by 30%. If a hero destroys one of these totems, the effect will disperse, being placed onto the hero instead. Up to 3 totems of one type can be created, and their effects stack up to 3 times. Duration: 20 seconds. Cooldown: 8 seconds.
Damage Boost Totem (NEW) Boss creates a technological device which channels an amplifying effect onto its creator, increasing their damage by 30%. If a hero destroys one of these totems, the effect will disperse, being placed onto the hero instead. Up to 3 totems of one type can be created, and their effects stack up to 3 times. Duration: 20 seconds. Cooldown: 8 seconds.


Cosmic Bonus Affixes


Cosmic Devastation Boss will pulse with damage in a medium-range pbaoe every 3 seconds.
Cosmic Starfall Boss will call down cosmic beams with a brief warning indicator at 1 ranged target every 6 seconds.
Cosmic Implosion Boss will pull all heroes anywhere near it instantly into melee range. 10 second cooldown
Cosmic Bulwark Boss will occasionally become highly resistant to all damage for 3 seconds. 18 second cooldown.
Cosmic Time Warp Boss will create a large field that slows and deal minor damage to heroes. Duration: 8 seconds. Cooldown: 20 seconds.
Cosmic Might Boss will gain cosmic strength and speed when below 50% HP, gaining 30% bonus move speed, attack speed, and damage.
Cosmically Marvelous! Boss creates an extra Cosmic Chest on defeat. (Unchanged)