「Patch Notes Game Update v1.3」の編集履歴(バックアップ)一覧はこちら
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<h1>MARVEL HEROES 1.3</h1>
<div>This game update brings Luke Cage, the Hero Synergy System, the Prestige
system, new items, and much more to Marvel Heroes (including a complete rework
of Iron Man). In the coming weeks, we'll be focusing on buffing heroes who need
it and adjusting tuning based on feedback. As usual, please post your feedback
in the forums.</div>
<div> </div>
<h2>PRESTIGE MODE</h2>
<div>A new prestige system has been added to the game allowing heroes to start
again at level one (along with a name color change). Visit Clea to buy the
“Ancient Gourd of Prestige”. It will allow a level 60 character to restart at
level 1.</div>
<div> </div>
<div>All of your items will be retained and unequipped. All quests may be
repeated, but power rewards will not be given again.</div>
<div> </div>
<div>You will retain all synergy bonuses.</div>
<div> </div>
<div>Five colors of Iron Buddy pets are available from Clea - only for players
of the appropriate prestige level. (Green, Blue, Purple, Orange and Red)</div>
<div> </div>
<h2>HERO SYNERGY SYSTEM</h2>
<div>The Hero Synergy System has been added to Marvel Heroes.</div>
<div> </div>
<div>Press V to see open the achievements pane, which inclueds Hero Synergies.
A full achievement system is coming this Fall.</div>
<div> </div>
<div>Adjust and “Apply Changes” in hub or training room. No cooldown or cost to
change.</div>
<div> </div>
<h2>LEGENDARY QUESTS</h2>
<div>The Legendary Quests of Odin have been added to Marvel Heroes!</div>
<div> </div>
<div>These quests have you travelling throughout the Marvel Universe in order
to fulfill particular tasks for Odin, All-Father of Asgard. Though Odin cannot
assist you directly due to pressing matters in Asgard, he will supply you with
special blessings for your artifacts in order to assist you in combating the
effect of the Cosmic Cube.</div>
<div> </div>
<div>Available starting at level 20.</div>
<div> </div>
<div>Press L to see them at the top of the mission log.</div>
<div> </div>
<div>These quests will provide the best experience rate in the game.</div>
<div> </div>
<div>Provides the only way of earning Legendary Marks of Odin. These are used
in crafting recipes in the “Legendary Blessings” section of the crafter.</div>
<h3>Legendary Blessings</h3>
<div>A "Legendary Blessings" tab has been added to your crafter which allows
you to craft the following blessings to your artifacts:</div>
<ul><li>Legendary Blessing of Baldur</li>
<li>Legendary Blessing of Fandral</li>
<li>Legendary Blessing of Frigga</li>
<li>Legendary Blessing of Heimdall</li>
<li>Legendary Blessing of Hela</li>
<li>Legendary Blessing of Hogun</li>
<li>Legendary Blessing of Loki</li>
<li>Legendary Blessing of Odin</li>
<li>Legendary Blessing of Sif</li>
<li>Legendary Blessing of Volstagg</li>
</ul><div>These Blessings are the only way to modify your artifacts. Each requires
100 Odin Marks.</div>
<div> </div>
<h2>ZONES</h2>
<div>X-Defense is still active as a public beta. Data is being collected.
Tuning and design adjustments underway, please continue posting feedback on our
forums.</div>
<div> </div>
<div>Midtown adjusted to feel appropriately dangerous.</div>
<div> </div>
<div>Cow level fixed – Brevik has returned from his short vacation.</div>
<div> </div>
<h2>EXPERIENCE</h2>
<div>Experience has been buffed in certain story areas (and Midtown) to help
normal mode progression.</div>
<div> </div>
<div>Completing a Legendary Quest will grant an extremely large experience
reward and should be the best way for players to level up from an experience
perspective.</div>
<div> </div>
<h2>TENACITY</h2>
<div>Mobs and heroes should have fully functioning tenacity. Tenacity will now
be an extremely powerful stat for reducing crowd control times and therefore
increasing overall damage.</div>
<div> </div>
<div>Tuning will most definitely need to occur for tenacity on heroes and
enemies over the next week.</div>
<div> </div>
<h2>ITEMS</h2>
<div>Added a new artifact, Hand of Doom, which drops from Red Tier 4 Doctor
Doom only.</div>
<div> </div>
<div>Added many new unique items to the game, approximately 40 in total. Good
hunting out there!</div>
<div> </div>
<div>You can now purchase a one-time use Bovine Sector Portal from Clea for
500,000 credits.</div>
<div> </div>
<div>Six new artifacts have been added to the game! Many existing artifacts
have been buffed.</div>
<div> </div>
<div>Added new Advanced Artifacts to the game! These are high level versions of
other artifacts that will allow players to chase down new versions of their
favorite artifacts. There are 19 artifacts Advanced artifacts in all, with more
coming!</div>
<div> </div>
<div>Corrected a defect from patch 1.2 where bonus critical damage bonus on
some items was still being calculated twice. All remaining items should now be
fixed.</div>
<div> </div>
<div>Most medallions in the game have been significantly buffed and adjusted to
be competitive. We did a large analysis pass of which medallions were being
used by players and buffed the bottom 75% of medallions in popularity, some
extremely.</div>
<div> </div>
<div>Added a recipe to upgrade a purple item to a cosmic item. Requires level
20 crafter. It will retain all of its attributes and item level, but gets +1 to
all skills and a random cosmic affix (it becomes a full cosmic item). This
recipe is extremely expensive and is intended to allow players to find a “great
roll” on a purple and be able to turn it into a late-game powerful
cosmic.</div>
<div> </div>
<div>Uniques now have a confirmation box when attempting to donate to a
vendor.</div>
<div> </div>
<div>Credits are now a light green color, medikits are now a bandage color,
Eternity Splinters are orange.</div>
<div> </div>
<div>Item powers can no longer proc effects.</div>
<div> </div>
<div>Item effects no longer benefit from damage rating.</div>
<div> </div>
<div>Changed costume core crafting to cost 1000 credits per level instead of 1
credit per level.</div>
<div> </div>
<h2>TEAM INSIGNIAS</h2>
<div>A new item type is now in the game: Team Insignias.</div>
<div> </div>
<div>They have a dedicated item slot.</div>
<div> </div>
<div>They are allowed to be worn by any hero who has been a member of the team
in the past, including “honorary members”.</div>
<div> </div>
<div>S.H.I.E.L.D. team insignias may be worn by any hero.</div>
<div> </div>
<div>Every insignia provides an aura. Blue and purple insignias have an
additional 1 or 2 random affixes, respectively. Test Center Note: These items
are still undergoing tuning and testing.</div>
<div> </div>
<div><em><strong>Many more recipes are coming in the near future associated
with blue, purple, comic and unique items.</strong></em></div>
<div> </div>
<h2>USER INTERFACE</h2>
<div>The experience bar is now green.</div>
<div> </div>
<div>Chat channels (such as social chat) can now hold up to 500 players.</div>
<div> </div>
<div>Floating Healing Numbers only appear when you have less than 100%
health.</div>
<div> </div>
<div>Some UI improvements to the launcher system.</div>
<div> </div>
<h2>PERFORMANCE IMPROVEMENTS</h2>
<div>Sped up loading screens in many areas of the game.</div>
<div> </div>
<div>Reduced stuttering for some low-end video cards.</div>
<div> </div>
<div>Many small fixes to hero power functionality from a performance
standpoint.</div>
<div> </div>
<div>Improvement to back end AI of loot entities will greatly speed up low-end
systems when piles of loot are present.</div>
<div> </div>
<h2>HEROES</h2>
<h3>Luke Cage</h3>
<div>Luke Cage has been added to Marvel Heroes! With his super strength,
unbreakable skin, and ability to summon Heroes for Hire team mates, Luke Cage
is an exciting addition to the Marvel Heroes roster!</div>
<h3>Iron Man Rework</h3>
<div>Iron Man has had his powers completely reworked, with new powers, improved
options, and some AWESOME new animations! For details, see the post at the end
of the patch notes.</div>
<h3>Black Panther</h3>
<ul><li>Updated Panther Leap to be faster and more responsive.</li>
</ul><h3>Black Widow</h3>
<ul><li>Updated Acrobatic Assault to be faster and more responsive.</li>
</ul><h3>Captain America</h3>
<ul><li>Shield Block (when used with Avenging Sentinel) now reflects a flat amount
of damage to attackers rather than percentage.</li>
<li>Captain America's Defensive Prowess now properly increases the projectile
reflection chance while using Shield Block. The reflection angle now matches
the damage resistance angle (180 degrees).</li>
<li>Captain America's Shield Toss and Shield Ricochet tooltips now display the
correct damage of the power.</li>
</ul><h3>Colossus</h3>
<ul><li>Metallic Warrior now increases damage rating to all powers, rather than
fighting powers. All of Colossus' damaging powers are already fighting powers -
this change is to clear up unnecessary confusion and allow the bonus to display
on the character sheet.</li>
</ul><h3>Cyclops</h3>
<ul><li>Rallying Command can now be used when not under the effects of crowd
control.</li>
<li>Cyclops' Optic Explosion now properly deals damage equal to the damage
indicated on the tooltip.</li>
<li>Cyclops' Channeled Blast no longer has variance on damage. As with most DoT
powers, it deals the same damage at all times.</li>
</ul><h3>Human Torch</h3>
<ul><li>Human Torch's Homing Flares now properly trigger the delay of spirit
regeneration when using the power. The power's tooltip now has the 'Spark'
tag.</li>
<li>Human Torch’s Protective Flames no longer toggles off when you have zero
spirit</li>
</ul><h3>Ms. Marvel</h3>
<ul><li>Ms. Marvel's Photonic Regeneration will no longer cause her to lose her
current target.</li>
<li>Ms. Marvel's Stellar Flare now delivers its damage in one packet rather
than two. This will cause the tooltip damage to increase accordingly.</li>
<li>A bug has been resolved that was causing Stellar Flare's area of effect
radius to be reduced.</li>
</ul><h3>Spider-Man</h3>
<ul><li>Reflective Web Shield now reflects a flat amount of damage to attackers
rather than percentage.</li>
<li>Spider-Man's Reflective Web Shield now properly reflects projectiles while
active. The damage negation amount now scales correctly with ranks in
Protective Web Shield. Both shields now have the proper damage negation values
(as listed in 1.2 patch notes). The reflection angle now matches the damage
resistance angle (180 degrees).</li>
<li>Spider-Man’s Leaping Assault now has a very short cooldown.</li>
<li>Spider-Man’s Web Splat now has an increased amount of damage
vulnerability</li>
</ul><h3>Thor</h3>
<ul><li>Hammer Punch's health-shredding has been increased to 1.2% (from 0.8%), and
scales with power points.</li>
<li>Thor's Storm Strike chain lightning portion no longer has a damage synergy
with basic powers.</li>
</ul><div>All heroes have received a free respec for this patch.</div>
<div> </div>
<div>All channeled powers now have their DPS increased.</div>
<div> </div>
<div>Black Panther's Panther Leap, Black Widow's Acrobatic Assault, and
Deadpool's Stabby Flip will no longer fail to fire their secondary attack upon
landing if the target is out of reach.</div>
<div> </div>
<div>Tooltips for pets now properly indicate what type of damage the pet
deals.</div>
<div> </div>
<div>Bounce powers (such as Storm Strike, Chain Lightning and Reflective Blast)
now should be dealing full tooltip damage to the first targets hit. Subsequent
targets hit by the same bounce power take less damage as intended.</div>
<div> </div>
<div>The scaling of damage powers has been changed. Powers will now scale
higher with power points based on their unlock level, up to rank 20, then scale
at a rate equal to other powers from ranks 21 through 40. This will result in
powers that unlock early on in a hero’s power tree will be more powerful and
more viable in hero builds.</div>
<div> </div>
<div>The bonus from 'pet damage', 'pet health', and 'pet duration' affixes will
now properly display on tooltips. Several bugs relate to these affixes not
functioning for certain powers have been resolved.</div>
<div> </div>
<div>Heroes with spirit regeneration powers will no longer regenerate spirit
within seconds of using a spirit spending power. To compensate, their spirit
regen has been increased. Many of the heroes affecting by this on top priority
for buffs/reworks.</div>
<div> </div>
<h2>MISSION CHANGES</h2>
<h3>Midtown</h3>
<div>Reduced spawn time of super villains in Midtown</div>
<div> </div>
<div>Reduced maximum number of enemies that can be present for a particular
ambush in Midtown; heroes who are defeating enemies very quickly will not
notice this change, while heroes having more trouble will not be quite as
overwhelmed.</div>
<div> </div>
<div>Slightly reduced number of possible ambush points to ease up on
overlapping ambushes in Midtown.</div>
<div> </div>
<div>Slightly increased time between enemy reinforcements within each wave in
Midtown so as to make Midtown more manageable for solo players. We will be
watching metrics closer and expect to be adjusting overall difficulty - as
opposed to density - of Midtown by level range.</div>
<h3>Enemy Changes:</h3>
<div>Heals When Injured affix has been removed from bosses.</div>
<div> </div>
<div>Electro's Lightning Storm AoE no longer stacks damage if he casts multiple
in the same spot Lavamen’s puddles upon defeat can no longer stack.</div>
<div> </div>
<div>Rhino’s charge arrow is now much more prominent.</div>
<div> </div>
<div>Pyro’s Rain of Fire warning is much more prominent.</div>
<div> </div>
<div>Doop should now be easier to target.</div>
<div> </div>
<h2>IRON MAN REWORK</h2>
<h3>Energy Beams</h3>
<div><strong>Hovering</strong>- After continuously walking for a short period
of time, Iron Man will activate his jet boots and hover along the ground. This
will persist until you stop moving or attack. In the future, this new 'hover'
feature will be implemented on other heroes who have a long history of hovering
rather than walking across the battlefield.</div>
<div> </div>
<div>Iron Man's power trees have been rearranged with new powers. All powers
have received adjustments in regards to tuning values.</div>
<div> </div>
<div><strong>Repulsor Ray</strong>- Now deals 25% additional damage if you have
a Force Shield active. The visuals have been improved to be more
beam-like.</div>
<div> </div>
<div><strong>Unibeam</strong>- Iron Man now diverts a portion of his shield's
energy to his arc reactor, powering up the Unibeam even further. You can still
use the power with no Force Shield. The Unibeam's charge time has been set to a
flat 1 second, to resolve player confusion around the charge time and make the
tooltip damage more clear.</div>
<div> </div>
<div><strong>Repulsor Barrage</strong>- Power points now increase Repulsor
Barrage's base rate of fire. Freon Ray - This power has been removed, and
Coolant Blast has taken its place (see below).</div>
<div> </div>
<div><strong>Pulse Bolt</strong>– Pulse Bolt now pierces through targets and
pulses stunning blasts as it travels. The AoE radius of Pulse Bolt has been
significantly increased.</div>
<div> </div>
<div><strong>Arc Reactor Enhancement (formerly Reserve Power)</strong>- No
longer provides passive defense (moved to another power). Now provides a
minimap radar tracking passive, and increases the damage of beam powers based
on your maximum spirit. The power now resides in the Energy Beams tree.</div>
<div> </div>
<div><strong>Disruptor Beam</strong>- The visuals have been improved to be more
beam-like.</div>
<div> </div>
<div><strong>Laser Devastation</strong>- A new power for Iron Man's Energy
Beams tree. I'll let you guys see this one for yourselves... I think you should
lead with this next time.</div>
<div> </div>
<div>Iron Man's Defense Shields tree is now 'Defense Systems', and contains
both defensive Shield powers, and Iron Man's melee/close range powers.</div>
<div> </div>
<div><strong>Force Shield</strong>- Force Shield is now the only shield power
available to Iron Man (Reflective, Kinetic, and Energy Shields have been
removed). While active, the shield increases your defense. The maximum amount
of shields per point has been increased.</div>
<div> </div>
<div><strong>Hyper-Velocity Charge</strong>- Now increases Iron Man's attack
and movement speed for a short duration after charging. Now resides in the
'Defense Systems' tree.</div>
<div> </div>
<div><strong>Shield Shutdown</strong>- This power has been removed, and its
functionality has been merged into Shield Overload (spirit regen) and Force
Shield (defense with shields).</div>
<div> </div>
<div>**Shield Overload **- Now restores a percentage of your maximum spirit
when detonating the shield, and consumes only a portion of your maximum shield
reserve. The bonus damage is no longer based on how much damage your shields
have taken, but based on the amount of shields it consumed instead. The area of
effect radius and the visuals have been increased, and the power now has a
brief cooldown. Overloading also clears Iron Man of any crowd control
effects.</div>
<div> </div>
<div><strong>Voltaic Punch</strong>- A new basic power for Iron Man's Defense
Systems tree. Iron Man goes toe to toe with an enemy, throwing heavy punches
that deal increased critical damage. Jet-Assisted Slam - The area of effect
radius has been increased. Now resides in the 'Defense Systems' tree.</div>
<div> </div>
<div><strong>Coolant Blast</strong>- A new power for Iron Man, which has
replaced Freon Ray. Iron Man channels a chilling spray of his internal coolant
systems at enemies in front of him. Enemies who stand in the blast for too long
will be frozen. In addition, Iron Man's melee powers deal double damage against
frozen enemies.</div>
<div> </div>
<div><strong>Adaptive Defenses (formerly Shield Recharge)</strong>- The
'thorns' component of Reflective Shield has been combined into Adaptive
Defenses. While your Force Shield is active, enemies that strike you in melee
combat will take damage. The power still restores your shields over time. Death
From Above - Now has scaling knockdown duration with power points. Now resides
in the 'Defense Systems' tree.</div>
<h3>Tech Gadgets</h3>
<div><strong>Wrist Rocket</strong>- A new power for Iron Man's Tech Gadgets
tree, which has replaced Missile Salvo. Iron Man fires a small rocket from a
wrist-mounted launcher, which explodes on targets and ignites them, dealing
damage over time.</div>
<div> </div>
<div><strong>Missile Salvo</strong>- Has been replaced with Wrist Rocket, and
an improved MicroMissiles. MicroMissiles now functions more similarly to Salvo,
but has more targeting options.</div>
<div> </div>
<div><strong>Micromissiles</strong>- Micromissiles now fire in a much quicker
burst, and can be used on single targets for a burst of damage, or against no
target and the missiles will seek out and track targets on their own.
Micromissiles now hit targets in a small AoE, similar to the splash damage
formerly provided by Missile Salvo. The power now has a brief cooldown, but
fires more missiles in one burst.</div>
<div> </div>
<div><strong>Missile Control System (formerly Automated Missiles)</strong>-
This power has been redesigned. It is now a passive which increases the
critical rating of your missiles, and has a chance when firing any power to
launch a missile.</div>
<div> </div>
<div><strong>System Reboot</strong>- A new power for Iron Man's Tech Gadgets
tree. This passive will engage Iron Man's self-preservation systems when Tony
is reduced to zero health, resuscitating his vitals and dealing damage to his
attackers. Passively increases Iron Man's defense, which formerly was attached
to Reserve Power.</div>
<div> </div>
<div><strong>Deployable Medic</strong>- A new power for Iron Man's Tech Gadgets
tree. Iron Man throws a device to a target location, which deploys a combat
medic drone. The drone heals anyone who stands in its area of effect.</div>
<div> </div>
<div><strong>Jericho Bombardment</strong>- A new power for Iron Man's Tech
Gadgets tree. Iron Man paints a target area for satellite missile bombardment,
raining missiles down on anyone who stands in the blast radius.</div>
<div> </div>
<div><strong>House Party (Ultimate Power)</strong>- The drone suits summoned by
House Party have been enhanced with AI. They will now follow Iron Man and
pursue targets on their own. The Shotgun armor has been refitted with the new
Coolant Blast, rather than Missile Salvo.</div>
<div> </div>
<div> </div>
<div> </div>
<div><a href="http://forums.marvelheroes.com/discussion/28527/marvel-heroes-1-3-patch-notes" target="_blank">http://forums.marvelheroes.com/discussion/28527/marvel-heroes-1-3-patch-notes</a></div>
<p> </p>
<h1>MARVEL HEROES 1.3</h1>
<div>This game update brings Luke Cage, the Hero Synergy System, the Prestige
system, new items, and much more to Marvel Heroes (including a complete rework
of Iron Man). In the coming weeks, we'll be focusing on buffing heroes who need
it and adjusting tuning based on feedback. As usual, please post your feedback
in the forums.</div>
<div> </div>
<h2>PRESTIGE MODE</h2>
<div>A new prestige system has been added to the game allowing heroes to start
again at level one (along with a name color change). Visit Clea to buy the
“Ancient Gourd of Prestige”. It will allow a level 60 character to restart at
level 1.</div>
<div> </div>
<div>All of your items will be retained and unequipped. All quests may be
repeated, but power rewards will not be given again.</div>
<div> </div>
<div>You will retain all synergy bonuses.</div>
<div> </div>
<div>Five colors of Iron Buddy pets are available from Clea - only for players
of the appropriate prestige level. (Green, Blue, Purple, Orange and Red)</div>
<div> </div>
<h2>HERO SYNERGY SYSTEM</h2>
<div>The Hero Synergy System has been added to Marvel Heroes.</div>
<div> </div>
<div>Press V to see open the achievements pane, which inclueds Hero Synergies.
A full achievement system is coming this Fall.</div>
<div> </div>
<div>Adjust and “Apply Changes” in hub or training room. No cooldown or cost to
change.</div>
<div> </div>
<h2>LEGENDARY QUESTS</h2>
<div>The Legendary Quests of Odin have been added to Marvel Heroes!</div>
<div> </div>
<div>These quests have you travelling throughout the Marvel Universe in order
to fulfill particular tasks for Odin, All-Father of Asgard. Though Odin cannot
assist you directly due to pressing matters in Asgard, he will supply you with
special blessings for your artifacts in order to assist you in combating the
effect of the Cosmic Cube.</div>
<div> </div>
<div>Available starting at level 20.</div>
<div> </div>
<div>Press L to see them at the top of the mission log.</div>
<div> </div>
<div>These quests will provide the best experience rate in the game.</div>
<div> </div>
<div>Provides the only way of earning Legendary Marks of Odin. These are used
in crafting recipes in the “Legendary Blessings” section of the crafter.</div>
<h3>Legendary Blessings</h3>
<div>A "Legendary Blessings" tab has been added to your crafter which allows
you to craft the following blessings to your artifacts:</div>
<ul><li>Legendary Blessing of Baldur</li>
<li>Legendary Blessing of Fandral</li>
<li>Legendary Blessing of Frigga</li>
<li>Legendary Blessing of Heimdall</li>
<li>Legendary Blessing of Hela</li>
<li>Legendary Blessing of Hogun</li>
<li>Legendary Blessing of Loki</li>
<li>Legendary Blessing of Odin</li>
<li>Legendary Blessing of Sif</li>
<li>Legendary Blessing of Volstagg</li>
</ul><div>These Blessings are the only way to modify your artifacts. Each requires
100 Odin Marks.</div>
<div> </div>
<h2>ZONES</h2>
<div>X-Defense is still active as a public beta. Data is being collected.
Tuning and design adjustments underway, please continue posting feedback on our
forums.</div>
<div> </div>
<div>Midtown adjusted to feel appropriately dangerous.</div>
<div> </div>
<div>Cow level fixed – Brevik has returned from his short vacation.</div>
<div> </div>
<h2>EXPERIENCE</h2>
<div>Experience has been buffed in certain story areas (and Midtown) to help
normal mode progression.</div>
<div> </div>
<div>Completing a Legendary Quest will grant an extremely large experience
reward and should be the best way for players to level up from an experience
perspective.</div>
<div> </div>
<h2>TENACITY</h2>
<div>Mobs and heroes should have fully functioning tenacity. Tenacity will now
be an extremely powerful stat for reducing crowd control times and therefore
increasing overall damage.</div>
<div> </div>
<div>Tuning will most definitely need to occur for tenacity on heroes and
enemies over the next week.</div>
<div> </div>
<h2>ITEMS</h2>
<div>Added a new artifact, Hand of Doom, which drops from Red Tier 4 Doctor
Doom only.</div>
<div> </div>
<div>Added many new unique items to the game, approximately 40 in total. Good
hunting out there!</div>
<div> </div>
<div>You can now purchase a one-time use Bovine Sector Portal from Clea for
500,000 credits.</div>
<div> </div>
<div>Six new artifacts have been added to the game! Many existing artifacts
have been buffed.</div>
<div> </div>
<div>Added new Advanced Artifacts to the game! These are high level versions of
other artifacts that will allow players to chase down new versions of their
favorite artifacts. There are 19 artifacts Advanced artifacts in all, with more
coming!</div>
<div> </div>
<div>Corrected a defect from patch 1.2 where bonus critical damage bonus on
some items was still being calculated twice. All remaining items should now be
fixed.</div>
<div> </div>
<div>Most medallions in the game have been significantly buffed and adjusted to
be competitive. We did a large analysis pass of which medallions were being
used by players and buffed the bottom 75% of medallions in popularity, some
extremely.</div>
<div> </div>
<div>Added a recipe to upgrade a purple item to a cosmic item. Requires level
20 crafter. It will retain all of its attributes and item level, but gets +1 to
all skills and a random cosmic affix (it becomes a full cosmic item). This
recipe is extremely expensive and is intended to allow players to find a “great
roll” on a purple and be able to turn it into a late-game powerful
cosmic.</div>
<div> </div>
<div>Uniques now have a confirmation box when attempting to donate to a
vendor.</div>
<div> </div>
<div>Credits are now a light green color, medikits are now a bandage color,
Eternity Splinters are orange.</div>
<div> </div>
<div>Item powers can no longer proc effects.</div>
<div> </div>
<div>Item effects no longer benefit from damage rating.</div>
<div> </div>
<div>Changed costume core crafting to cost 1000 credits per level instead of 1
credit per level.</div>
<div> </div>
<h2>TEAM INSIGNIAS</h2>
<div>A new item type is now in the game: Team Insignias.</div>
<div> </div>
<div>They have a dedicated item slot.</div>
<div> </div>
<div>They are allowed to be worn by any hero who has been a member of the team
in the past, including “honorary members”.</div>
<div> </div>
<div>S.H.I.E.L.D. team insignias may be worn by any hero.</div>
<div> </div>
<div>Every insignia provides an aura. Blue and purple insignias have an
additional 1 or 2 random affixes, respectively. Test Center Note: These items
are still undergoing tuning and testing.</div>
<div> </div>
<div><em><strong>Many more recipes are coming in the near future associated
with blue, purple, comic and unique items.</strong></em></div>
<div> </div>
<h2>USER INTERFACE</h2>
<div>The experience bar is now green.</div>
<div> </div>
<div>Chat channels (such as social chat) can now hold up to 500 players.</div>
<div> </div>
<div>Floating Healing Numbers only appear when you have less than 100%
health.</div>
<div> </div>
<div>Some UI improvements to the launcher system.</div>
<div> </div>
<h2>PERFORMANCE IMPROVEMENTS</h2>
<div>Sped up loading screens in many areas of the game.</div>
<div> </div>
<div>Reduced stuttering for some low-end video cards.</div>
<div> </div>
<div>Many small fixes to hero power functionality from a performance
standpoint.</div>
<div> </div>
<div>Improvement to back end AI of loot entities will greatly speed up low-end
systems when piles of loot are present.</div>
<div> </div>
<h2>HEROES</h2>
<h3>Luke Cage</h3>
<div>Luke Cage has been added to Marvel Heroes! With his super strength,
unbreakable skin, and ability to summon Heroes for Hire team mates, Luke Cage
is an exciting addition to the Marvel Heroes roster!</div>
<h3>Iron Man Rework</h3>
<div>Iron Man has had his powers completely reworked, with new powers, improved
options, and some AWESOME new animations! For details, see the post at the end
of the patch notes.</div>
<h3>Black Panther</h3>
<ul><li>Updated Panther Leap to be faster and more responsive.</li>
</ul><h3>Black Widow</h3>
<ul><li>Updated Acrobatic Assault to be faster and more responsive.</li>
</ul><h3>Captain America</h3>
<ul><li>Shield Block (when used with Avenging Sentinel) now reflects a flat amount
of damage to attackers rather than percentage.</li>
<li>Captain America's Defensive Prowess now properly increases the projectile
reflection chance while using Shield Block. The reflection angle now matches
the damage resistance angle (180 degrees).</li>
<li>Captain America's Shield Toss and Shield Ricochet tooltips now display the
correct damage of the power.</li>
</ul><h3>Colossus</h3>
<ul><li>Metallic Warrior now increases damage rating to all powers, rather than
fighting powers. All of Colossus' damaging powers are already fighting powers -
this change is to clear up unnecessary confusion and allow the bonus to display
on the character sheet.</li>
</ul><h3>Cyclops</h3>
<ul><li>Rallying Command can now be used when not under the effects of crowd
control.</li>
<li>Cyclops' Optic Explosion now properly deals damage equal to the damage
indicated on the tooltip.</li>
<li>Cyclops' Channeled Blast no longer has variance on damage. As with most DoT
powers, it deals the same damage at all times.</li>
</ul><h3>Human Torch</h3>
<ul><li>Human Torch's Homing Flares now properly trigger the delay of spirit
regeneration when using the power. The power's tooltip now has the 'Spark'
tag.</li>
<li>Human Torch’s Protective Flames no longer toggles off when you have zero
spirit</li>
</ul><h3>Ms. Marvel</h3>
<ul><li>Ms. Marvel's Photonic Regeneration will no longer cause her to lose her
current target.</li>
<li>Ms. Marvel's Stellar Flare now delivers its damage in one packet rather
than two. This will cause the tooltip damage to increase accordingly.</li>
<li>A bug has been resolved that was causing Stellar Flare's area of effect
radius to be reduced.</li>
</ul><h3>Spider-Man</h3>
<ul><li>Reflective Web Shield now reflects a flat amount of damage to attackers
rather than percentage.</li>
<li>Spider-Man's Reflective Web Shield now properly reflects projectiles while
active. The damage negation amount now scales correctly with ranks in
Protective Web Shield. Both shields now have the proper damage negation values
(as listed in 1.2 patch notes). The reflection angle now matches the damage
resistance angle (180 degrees).</li>
<li>Spider-Man’s Leaping Assault now has a very short cooldown.</li>
<li>Spider-Man’s Web Splat now has an increased amount of damage
vulnerability</li>
</ul><h3>Thor</h3>
<ul><li>Hammer Punch's health-shredding has been increased to 1.2% (from 0.8%), and
scales with power points.</li>
<li>Thor's Storm Strike chain lightning portion no longer has a damage synergy
with basic powers.</li>
</ul><div>All heroes have received a free respec for this patch.</div>
<div> </div>
<div>All channeled powers now have their DPS increased.</div>
<div> </div>
<div>Black Panther's Panther Leap, Black Widow's Acrobatic Assault, and
Deadpool's Stabby Flip will no longer fail to fire their secondary attack upon
landing if the target is out of reach.</div>
<div> </div>
<div>Tooltips for pets now properly indicate what type of damage the pet
deals.</div>
<div> </div>
<div>Bounce powers (such as Storm Strike, Chain Lightning and Reflective Blast)
now should be dealing full tooltip damage to the first targets hit. Subsequent
targets hit by the same bounce power take less damage as intended.</div>
<div> </div>
<div>The scaling of damage powers has been changed. Powers will now scale
higher with power points based on their unlock level, up to rank 20, then scale
at a rate equal to other powers from ranks 21 through 40. This will result in
powers that unlock early on in a hero’s power tree will be more powerful and
more viable in hero builds.</div>
<div> </div>
<div>The bonus from 'pet damage', 'pet health', and 'pet duration' affixes will
now properly display on tooltips. Several bugs relate to these affixes not
functioning for certain powers have been resolved.</div>
<div> </div>
<div>Heroes with spirit regeneration powers will no longer regenerate spirit
within seconds of using a spirit spending power. To compensate, their spirit
regen has been increased. Many of the heroes affecting by this on top priority
for buffs/reworks.</div>
<div> </div>
<h2>MISSION CHANGES</h2>
<h3>Midtown</h3>
<div>Reduced spawn time of super villains in Midtown</div>
<div> </div>
<div>Reduced maximum number of enemies that can be present for a particular
ambush in Midtown; heroes who are defeating enemies very quickly will not
notice this change, while heroes having more trouble will not be quite as
overwhelmed.</div>
<div> </div>
<div>Slightly reduced number of possible ambush points to ease up on
overlapping ambushes in Midtown.</div>
<div> </div>
<div>Slightly increased time between enemy reinforcements within each wave in
Midtown so as to make Midtown more manageable for solo players. We will be
watching metrics closer and expect to be adjusting overall difficulty - as
opposed to density - of Midtown by level range.</div>
<h3>Enemy Changes:</h3>
<div>Heals When Injured affix has been removed from bosses.</div>
<div> </div>
<div>Electro's Lightning Storm AoE no longer stacks damage if he casts multiple
in the same spot Lavamen’s puddles upon defeat can no longer stack.</div>
<div> </div>
<div>Rhino’s charge arrow is now much more prominent.</div>
<div> </div>
<div>Pyro’s Rain of Fire warning is much more prominent.</div>
<div> </div>
<div>Doop should now be easier to target.</div>
<div> </div>
<h2>IRON MAN REWORK</h2>
<h3>Energy Beams</h3>
<div><strong>Hovering</strong>- After continuously walking for a short period
of time, Iron Man will activate his jet boots and hover along the ground. This
will persist until you stop moving or attack. In the future, this new 'hover'
feature will be implemented on other heroes who have a long history of hovering
rather than walking across the battlefield.</div>
<div> </div>
<div>Iron Man's power trees have been rearranged with new powers. All powers
have received adjustments in regards to tuning values.</div>
<div> </div>
<div><strong>Repulsor Ray</strong>- Now deals 25% additional damage if you have
a Force Shield active. The visuals have been improved to be more
beam-like.</div>
<div> </div>
<div><strong>Unibeam</strong>- Iron Man now diverts a portion of his shield's
energy to his arc reactor, powering up the Unibeam even further. You can still
use the power with no Force Shield. The Unibeam's charge time has been set to a
flat 1 second, to resolve player confusion around the charge time and make the
tooltip damage more clear.</div>
<div> </div>
<div><strong>Repulsor Barrage</strong>- Power points now increase Repulsor
Barrage's base rate of fire. Freon Ray - This power has been removed, and
Coolant Blast has taken its place (see below).</div>
<div> </div>
<div><strong>Pulse Bolt</strong>– Pulse Bolt now pierces through targets and
pulses stunning blasts as it travels. The AoE radius of Pulse Bolt has been
significantly increased.</div>
<div> </div>
<div><strong>Arc Reactor Enhancement (formerly Reserve Power)</strong>- No
longer provides passive defense (moved to another power). Now provides a
minimap radar tracking passive, and increases the damage of beam powers based
on your maximum spirit. The power now resides in the Energy Beams tree.</div>
<div> </div>
<div><strong>Disruptor Beam</strong>- The visuals have been improved to be more
beam-like.</div>
<div> </div>
<div><strong>Laser Devastation</strong>- A new power for Iron Man's Energy
Beams tree. I'll let you guys see this one for yourselves... I think you should
lead with this next time.</div>
<div> </div>
<div>Iron Man's Defense Shields tree is now 'Defense Systems', and contains
both defensive Shield powers, and Iron Man's melee/close range powers.</div>
<div> </div>
<div><strong>Force Shield</strong>- Force Shield is now the only shield power
available to Iron Man (Reflective, Kinetic, and Energy Shields have been
removed). While active, the shield increases your defense. The maximum amount
of shields per point has been increased.</div>
<div> </div>
<div><strong>Hyper-Velocity Charge</strong>- Now increases Iron Man's attack
and movement speed for a short duration after charging. Now resides in the
'Defense Systems' tree.</div>
<div> </div>
<div><strong>Shield Shutdown</strong>- This power has been removed, and its
functionality has been merged into Shield Overload (spirit regen) and Force
Shield (defense with shields).</div>
<div> </div>
<div>**Shield Overload **- Now restores a percentage of your maximum spirit
when detonating the shield, and consumes only a portion of your maximum shield
reserve. The bonus damage is no longer based on how much damage your shields
have taken, but based on the amount of shields it consumed instead. The area of
effect radius and the visuals have been increased, and the power now has a
brief cooldown. Overloading also clears Iron Man of any crowd control
effects.</div>
<div> </div>
<div><strong>Voltaic Punch</strong>- A new basic power for Iron Man's Defense
Systems tree. Iron Man goes toe to toe with an enemy, throwing heavy punches
that deal increased critical damage. Jet-Assisted Slam - The area of effect
radius has been increased. Now resides in the 'Defense Systems' tree.</div>
<div> </div>
<div><strong>Coolant Blast</strong>- A new power for Iron Man, which has
replaced Freon Ray. Iron Man channels a chilling spray of his internal coolant
systems at enemies in front of him. Enemies who stand in the blast for too long
will be frozen. In addition, Iron Man's melee powers deal double damage against
frozen enemies.</div>
<div> </div>
<div><strong>Adaptive Defenses (formerly Shield Recharge)</strong>- The
'thorns' component of Reflective Shield has been combined into Adaptive
Defenses. While your Force Shield is active, enemies that strike you in melee
combat will take damage. The power still restores your shields over time. Death
From Above - Now has scaling knockdown duration with power points. Now resides
in the 'Defense Systems' tree.</div>
<h3>Tech Gadgets</h3>
<div><strong>Wrist Rocket</strong>- A new power for Iron Man's Tech Gadgets
tree, which has replaced Missile Salvo. Iron Man fires a small rocket from a
wrist-mounted launcher, which explodes on targets and ignites them, dealing
damage over time.</div>
<div> </div>
<div><strong>Missile Salvo</strong>- Has been replaced with Wrist Rocket, and
an improved MicroMissiles. MicroMissiles now functions more similarly to Salvo,
but has more targeting options.</div>
<div> </div>
<div><strong>Micromissiles</strong>- Micromissiles now fire in a much quicker
burst, and can be used on single targets for a burst of damage, or against no
target and the missiles will seek out and track targets on their own.
Micromissiles now hit targets in a small AoE, similar to the splash damage
formerly provided by Missile Salvo. The power now has a brief cooldown, but
fires more missiles in one burst.</div>
<div> </div>
<div><strong>Missile Control System (formerly Automated Missiles)</strong>-
This power has been redesigned. It is now a passive which increases the
critical rating of your missiles, and has a chance when firing any power to
launch a missile.</div>
<div> </div>
<div><strong>System Reboot</strong>- A new power for Iron Man's Tech Gadgets
tree. This passive will engage Iron Man's self-preservation systems when Tony
is reduced to zero health, resuscitating his vitals and dealing damage to his
attackers. Passively increases Iron Man's defense, which formerly was attached
to Reserve Power.</div>
<div> </div>
<div><strong>Deployable Medic</strong>- A new power for Iron Man's Tech Gadgets
tree. Iron Man throws a device to a target location, which deploys a combat
medic drone. The drone heals anyone who stands in its area of effect.</div>
<div> </div>
<div><strong>Jericho Bombardment</strong>- A new power for Iron Man's Tech
Gadgets tree. Iron Man paints a target area for satellite missile bombardment,
raining missiles down on anyone who stands in the blast radius.</div>
<div> </div>
<div><strong>House Party (Ultimate Power)</strong>- The drone suits summoned by
House Party have been enhanced with AI. They will now follow Iron Man and
pursue targets on their own. The Shotgun armor has been refitted with the new
Coolant Blast, rather than Missile Salvo.</div>
<div> </div>
<div> </div>
<div> </div>
<div><a href="http://forums.marvelheroes.com/discussion/28527/marvel-heroes-1-3-patch-notes" target="_blank">http://forums.marvelheroes.com/discussion/28527/marvel-heroes-1-3-patch-notes</a></div>
<p> </p>
<p> </p>
<h2>Loot and Experience (Original new post)</h2>
<h3>Loot Notes:</h3>
<ul><li>Almost every medallion has been buffed, some radically buffed.</li>
<li>The rate of purples, cosmics and uniques has been increased from normal
enemies in all zones. Killing the normal "trash mob" enemies in a zone is a
very good idea.</li>
<li>Approximately 20 artifacts now have a Advanced version and will drop at
high levels (including level 60).</li>
<li>There is a recipe to upgrade a purple to a cosmic (includes a random cosmic
effect and +1 to all skills and yellow name - keeps all affixes).</li>
<li>There are many new unique items, including a unique torso slot item for
every hero.</li>
<li>Items with "grant ranks in a power" will be much stronger.</li>
</ul><h3>Experience Notes:</h3>
<ul><li>Legendary Quests now award significant experience rewards upon completion.
The goal of these is to make them an extremely efficient and enjoyable method
of leveling a hero.</li>
<li>Experience in midtown increased. (approximately 10-20% depending on level
band)</li>
<li>Experience in story mode zones increased by the same. (When combined with
Legendary Quests that often take heroes to story modes, this should result in
very strong experience).</li>
</ul><p> </p>